Take meshes from SRM LE, optimise them, and place them into your SRM SSE, overwriting them.
Sexlab Framework Skyrim Nexus Full Play ThroughI think this is my 7th full play through, adventuring, interacting with very little fast travelling.
First meeting Bishop on day 1 to watching their child grow into a fine 6 year old boy. Meshes not optimising right etc, so I could then grab a copy of an untouched Mesh, re optimise, place in my SRM SSE and try again.). Sexlab Framework Skyrim Nexus Mods That IEnvironmental, Campsite, Osex, and a few of my own mods that I had practised converting on, I knew these wouldnt interfere with SRM. If you choose not to use MO2 please skip this and go to Part 3. Do not place it in your Skyrim SSE game folder, It has to be put in your Commons folder. We will be converting all Head only meshes. We use both folders as this will make it easier for us to keep track of meshes.). Remember, you are looking for heads, eyes, teeth, hair, etc. Folder to folder, folders inside folders, copy and paste using your SSE Nif Optimising folder, and paste back once scanned. If not, and you cant find it, I have provided a link to my copy. This simply keeps them together encase you need them for another time. We need now to pack our optimised SRM SSE mod in an archive. I use 7.zip, but you can use Winrar etc. Alternate Start Live Another Life SSE (Nexus SSE) (Recommended by Mara and Romance Team) 6. SSE Engine Fixes (skse64 plugin) (On Nexus SSE) This comes in two parts, a auto download and manual download (Both needed). Sexlab Framework Skyrim Nexus Download As ShownOnce download is complete, move to you right panel and click Download as shown below, find your downloaded mod and double click Done, MO2 will now install your mod. You will need notice that and exclamation mark has appeared at the top of MO2, dont worry this is your updated FNIS data. Delete the file facegendata in your converted SRM SSE Mod meshesactorcharacterfacegendata, and replace it with your converted copy of Facegendata from your desktop. CK64 will add new facegendata to your converted game, but as SRM was created on Skyrim LE, your mod will not recognise the new format that CK64 uses, so will cause CTDs. By deleting your facegendata folder in your mod after the save through CK64 and replacing it with the orginal converted SRM SSE facegendata from your desktop, you will prevent CTDs. Save your game before every interaction, if it doesnt work, you can simply go back and try again. The last thing you need is for interactions not to trigger because you have rushed through trying to get Bishops ring of power. The Cheat sheet is vital to save yourself an headache whilst testing. Delete the file facegendata in your SRM SSE Mod meshesactorcharacterfacegendata, and replace it with your converted copy of Facegendata from your desktop.
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